Quick tip, because it took me a while to realize: Just like you strafe around X by doing an XW rotation one direction while moving along X in the other, you can strafe around Y or Z by doing a YW or ZW rotation one way while moving the other way through Y or Z. Strafing along multiple axes at once is the only way I've been able to evade the fire of the beam ships at close range.
ChaimLeib wrote (View Post
): › Question: Can anyone give a good explanation about why the universe seems to revolve about some point in the distance when the player rotates *about* the YW and XW planes?
To me it really looks more like the whole world rotating around a point. The way I think of it is, instead of having vision represented by a series of planes decreasing in scale with depth, you have a series of cubes. What you're actually seeing is the third axis of each cube
rotating. But note that you're still looking at the same things at the end, which would not be the case if you were doing an XW, YW, or ZW rotation. Note that these two rotations are analogous to the familiar XY rotation.