Hi,
If it's running
really slow it might have upset the game timing. Try moving a bit closer to the targets (forward arrow or W key).
The game runs happily on a Radeon 9700, and those were released around 2002. There's one big gotcha though. Programmable vertex and pixel shaders are almost a must for this game, as it uses those to rewrite the normal graphics pipeline to do 4D calculations instead of 3D. If not, all of that gets done on the CPU and the game will crawl.
On Linux the glxinfo command will tell you whether you have support for this. It's usually in the mesa-utils package if you don't have it. If you can find GL_ARB_shading_language_100 in the OpenGL extensions section of the glxinfo output then you're almost certainly OK. Unfortunately, if your onboard video is Geforce 4 MX then it doesn't have programmable shaders
