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Perfect Lock but No Kill SOLVED !
 
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mhumm2

USA US Florida
PostYou have posted in this forum: Fri Oct 16, 2009 2:59 am   Post subject: Question Perfect Lock but No Kill SOLVED ! Back to top 

Hello;

Interesting game. I have 2 challenges:

1. In the first mission, firing on target drones, I can get a perfect lock (all 3 dots on top and red cross-hairs) and still not hit the target with multiple shots. What am I doing wrong?

2. Performance is painfully slow. What are the minimum requirements for smooth and snappy gameplay?

I am using a 32bit AMD Athlon 2200+ CPU with 1GB of RAM and onboard graphics (Asus A7N8X deluxe mobo)
Running Kubuntu 9.04. Please advise.


Last edited by mhumm2 on Sun Oct 18, 2009 8:37 am; edited 1 time in total

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admin
Site Admin

United Kingdom UK Cambridgeshire
PostYou have posted in this forum: Fri Oct 16, 2009 6:56 am   Post subject:  Re: Perfect Lock but No Kill Back to top 

Hi,

If it's running really slow it might have upset the game timing. Try moving a bit closer to the targets (forward arrow or W key).

The game runs happily on a Radeon 9700, and those were released around 2002. There's one big gotcha though. Programmable vertex and pixel shaders are almost a must for this game, as it uses those to rewrite the normal graphics pipeline to do 4D calculations instead of 3D. If not, all of that gets done on the CPU and the game will crawl.

On Linux the glxinfo command will tell you whether you have support for this. It's usually in the mesa-utils package if you don't have it. If you can find GL_ARB_shading_language_100 in the OpenGL extensions section of the glxinfo output then you're almost certainly OK. Unfortunately, if your onboard video is Geforce 4 MX then it doesn't have programmable shaders Sad

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mhumm2

USA US Florida
PostYou have posted in this forum: Sun Oct 18, 2009 8:36 am   Post subject:  Perfect Lock but No Kill SOLVED ! Back to top 

admin;

Thank you for the quick response. On your advice, I've updated my Nvidia drivers and, sure enough, I do have glx and OpenGL support with my hardware now.

Wow, it's like a totally different game now that my (old) CPU doesn't have to make all those graphics calculations.

There's no problem now locking on. Thanks again.

mhumm2

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