Mushware
SigntSavers
     
Home • Forum • Check your PM • Register • Log in
             
Board Navigation
Go to the homepageHome
Download Mushware games, documents and applicationsDownloads
Index of the forum.Forum
Images from Mushware games and applicationsScreenshots
Frequently Asked Questions.FAQ
Links CategoriesLinks
Read the rules of this websiteRules
View website statisticsStatistics
Members of our staffStaff
Information for software developersDeveloper Info
Contact information for Andy and MushwareContact

User Info
Username:

Password:

 Remember me



I forgot my password

Don't have an account yet?
You can register for FREE


Google Ads

Search

Advanced Search

Screenshots
Images captured from the screen 

Moderators: Admins

Page 1 of 1
Search:  that contains:   
Screenshots
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.

A wide angle shot of red versus blue

This is a capture from the 0.7.0 alpha test release, showing a few beam artillery units in action.

Screenshot from the rendering demo, showing solid texturing using slices of a 4D noise function.

Image: Adanaxis 0.7.0 Screenshot
ID: 8
Poster: southa
You have posted in this forum: Thu Apr 19, 2007 3:46 pm
View: 59803
Rating: 10           
Comments: 1
Image: Adanaxis 0.7.0 Screenshot
ID: 6
Poster: southa
You have posted in this forum: Thu Apr 19, 2007 3:35 pm
View: 37142
Rating: 10           
Comments: Not Commented
Image: Adanaxis 0.7.0 Screenshot
ID: 5
Poster: southa
You have posted in this forum: Thu Apr 19, 2007 3:32 pm
View: 15563
Rating: Not Rated
Comments: Not Commented
Image: Adanaxis Rendering Demo 0.1.1
ID: 4
Poster: admin
You have posted in this forum: Wed Aug 02, 2006 2:55 pm
View: 18770
Rating: 8         
Comments: 1
This is an early solid rendering of an Adanaxis object.  The renderer is using a 4D noise function to calculate colour values for a mesh of 2D textures.  The red and green tinting comes from the hidden axis hinting, showing the position of that part of the object in the hidden axis.  A playable demo using this technique should appear in October 2006.

This is a screenshot from the first version of the Adanaxis Control Demo (0.0.1), using the wireframe renderer.  Despite being a full 4D environment with ten control axes, it is possible to navigate and hit targets.

This is the first screenshot from the tesseract trainer, showing point-textured faces and rotation planes.

 
Image: Adanaxis solid rendering
ID: 3
Poster: southa
You have posted in this forum: Thu Jul 13, 2006 11:49 am
View: 10894
Rating: Not Rated
Comments: Not Commented
Image: Adanaxis Control Demo
ID: 2
Poster: admin
You have posted in this forum: Tue Aug 02, 2005 12:05 pm
View: 19396
Rating: Not Rated
Comments: Not Commented
Image: Early tesseract image
ID: 1
Poster: southa
You have posted in this forum: Tue Mar 08, 2005 6:29 pm
View: 25285
Rating: 10           
Comments: 1
 
Select sort method:  Order:  

Recent Public Pics
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
A wide angle shot of red versus blue
This is a capture from the 0.7.0 alpha test release, showing a few beam artillery units in action.
Screenshot from the rendering demo, showing solid texturing using slices of a 4D noise function.
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 8
You have posted in this forum: Thu Apr 19, 2007 3:46 pm
View: 59803
Rating: 10           
Comments: 1
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 6
You have posted in this forum: Thu Apr 19, 2007 3:35 pm
View: 37142
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 5
You have posted in this forum: Thu Apr 19, 2007 3:32 pm
View: 15563
Rating: Not Rated
Comments: Not Commented
Poster: admin
Image: Adanaxis Rendering Demo 0.1.1
ID: 4
You have posted in this forum: Wed Aug 02, 2006 2:55 pm
View: 18770
Rating: 8         
Comments: 1

Most Viewed Pictures
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
A wide angle shot of red versus blue
This is the first screenshot from the tesseract trainer, showing point-textured faces and rotation planes.
This is a screenshot from the first version of the Adanaxis Control Demo (0.0.1), using the wireframe renderer.  Despite being a full 4D environment with ten control axes, it is possible to navigate and hit targets.
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 8
You have posted in this forum: Thu Apr 19, 2007 3:46 pm
View: 59803
Rating: 10           
Comments: 1
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 6
You have posted in this forum: Thu Apr 19, 2007 3:35 pm
View: 37142
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Early tesseract image
ID: 1
You have posted in this forum: Tue Mar 08, 2005 6:29 pm
View: 25285
Rating: 10           
Comments: 1
Poster: admin
Image: Adanaxis Control Demo
ID: 2
You have posted in this forum: Tue Aug 02, 2005 12:05 pm
View: 19396
Rating: Not Rated
Comments: Not Commented

Page 1 of 1
Jump to:  

All times are GMT

You cannot upload new pics in this category
You cannot rate pics in this category
You cannot post comments to pics in this category
You cannot edit your pics and comments in this category
You cannot delete your pics and comments in this category


Photo Album Powered by
Photo Album 2.0.53 © 2002-2003 Smartor
Volodymyr (CLowN) Skoryk's SP1 Addon 1.5.1
IdleVoid's Album Category Hierarchy 1.3.0
Mighty Gorgon Full Album Pack 1.2.3
Screenshots
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
Pic Title: Adanaxis 0.7.0 Screenshot
Poster: southa
Posted: Thu Apr 19, 2007 3:46 pm
View: 59803
Rating: 10
Comments: 1

A wide angle shot of red versus blue
Pic Title: Adanaxis 0.7.0 Screenshot
Poster: southa
Posted: Thu Apr 19, 2007 3:35 pm
View: 37142
Rating: 10
Comments: 0

[ Album ]

Recent Topics
» MTS to ProRes - Convert MTS to ProRes on Mac for FCP
by lydia622520 on Sat Oct 18, 2014 1:43 am

» Enable Galaxy Note 4 to play VOB, MKV files smoothly
by lydia622520 on Sat Oct 18, 2014 12:20 am

» The best tool for transferring 4K videos to YouTube
by lydia622520 on Fri Oct 17, 2014 9:20 pm

» MP4 to ProRes - Convert MP4 to ProRes for FCP Editing
by lydia622520 on Fri Oct 17, 2014 4:00 am

» Tips uploading DVDs to MicroSD Card
by lydia622520 on Fri Oct 17, 2014 3:33 am

» Tips for ISO playback on Roku 3 streaming player
by lydia622520 on Fri Oct 17, 2014 2:37 am

» How do I put Torrent movies into iTunes
by lydia622520 on Thu Oct 16, 2014 3:34 am

» How to put a WMV file into iTunes 11/12 in Mac
by lydia622520 on Wed Oct 15, 2014 3:48 am

» Convert MPG to MOV for editing, playback
by lydia622520 on Wed Oct 15, 2014 2:55 am

» How to get AVI files work on Galaxy Note 4
by lydia622520 on Wed Oct 15, 2014 2:00 am


Statistics
We have 1606 registered users
The newest registered user is muneeb8

Our users have posted a total of 2233 articles within 1728 topics

Visit Counter
This site has 24243737 page views in total since Sun Feb 27, 2005 12:27 pm

Who is Online

In total there are 10 users online ::
0 Registered,
10 Guests

Registered Users: None

[ View complete list ]



Protected by phpBB Security phpBB-Amod :: phpBB Security ©  Has Blocked 263 Exploit Attempts.

Simply The Best Premodded phpbb available phpbb, Creating Communities
:: FI Theme ::
[ All times are GMT ]
Mushware Limited is registered in England and Wales no. 03410722 VAT number 699 9630 48 Registered office 47 Lower Brook Street Ipswich United Kingdom
[Page generation time: 0.5358s (PHP: 79% | SQL: 21%) | SQL queries: 37 | GZIP disabled | Debug on]