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 Category   Total Pics   Total Comments   Last Comment   Last Pic 
 • Screenshots  [Slide Show]  
Images captured from the screen   
Sat Apr 14, 2007 4:19 am
Poster: loki_clock
Image: Adanaxis Rendering Demo 0.1.1 
Thu Apr 19, 2007 3:46 pm
Poster: southa
Image: Adanaxis 0.7.0 Screenshot 
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Recent Public Pics
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
A wide angle shot of red versus blue
This is a capture from the 0.7.0 alpha test release, showing a few beam artillery units in action.
Screenshot from the rendering demo, showing solid texturing using slices of a 4D noise function.
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 8
You have posted in this forum: Thu Apr 19, 2007 3:46 pm
View: 27387
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 6
You have posted in this forum: Thu Apr 19, 2007 3:35 pm
View: 16157
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 5
You have posted in this forum: Thu Apr 19, 2007 3:32 pm
View: 7409
Rating: Not Rated
Comments: Not Commented
Poster: admin
Image: Adanaxis Rendering Demo 0.1.1
ID: 4
You have posted in this forum: Wed Aug 02, 2006 2:55 pm
View: 13182
Rating: 8         
Comments: 1

Highest Rated Pictures
A wide angle shot of red versus blue
This is the first screenshot from the tesseract trainer, showing point-textured faces and rotation planes.
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
Screenshot from the rendering demo, showing solid texturing using slices of a 4D noise function.
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 6
You have posted in this forum: Thu Apr 19, 2007 3:35 pm
View: 16157
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Early tesseract image
ID: 1
You have posted in this forum: Tue Mar 08, 2005 6:29 pm
View: 17304
Rating: 10           
Comments: 1
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 8
You have posted in this forum: Thu Apr 19, 2007 3:46 pm
View: 27387
Rating: 10           
Comments: Not Commented
Poster: admin
Image: Adanaxis Rendering Demo 0.1.1
ID: 4
You have posted in this forum: Wed Aug 02, 2006 2:55 pm
View: 13182
Rating: 8         
Comments: 1

Most Viewed Pictures
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
This is the first screenshot from the tesseract trainer, showing point-textured faces and rotation planes.
A wide angle shot of red versus blue
This is a screenshot from the first version of the Adanaxis Control Demo (0.0.1), using the wireframe renderer.  Despite being a full 4D environment with ten control axes, it is possible to navigate and hit targets.
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 8
You have posted in this forum: Thu Apr 19, 2007 3:46 pm
View: 27387
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Early tesseract image
ID: 1
You have posted in this forum: Tue Mar 08, 2005 6:29 pm
View: 17304
Rating: 10           
Comments: 1
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 6
You have posted in this forum: Thu Apr 19, 2007 3:35 pm
View: 16157
Rating: 10           
Comments: Not Commented
Poster: admin
Image: Adanaxis Control Demo
ID: 2
You have posted in this forum: Tue Aug 02, 2005 12:05 pm
View: 13640
Rating: Not Rated
Comments: Not Commented

Random Pictures
This is an early solid rendering of an Adanaxis object.  The renderer is using a 4D noise function to calculate colour values for a mesh of 2D textures.  The red and green tinting comes from the hidden axis hinting, showing the position of that part of the object in the hidden axis.  A playable demo using this technique should appear in October 2006.
This is the first screenshot from the tesseract trainer, showing point-textured faces and rotation planes.
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
This is a screenshot from the first version of the Adanaxis Control Demo (0.0.1), using the wireframe renderer.  Despite being a full 4D environment with ten control axes, it is possible to navigate and hit targets.
Poster: southa
Image: Adanaxis solid rendering
ID: 3
You have posted in this forum: Thu Jul 13, 2006 11:49 am
View: 6989
Rating: Not Rated
Comments: Not Commented
Poster: southa
Image: Early tesseract image
ID: 1
You have posted in this forum: Tue Mar 08, 2005 6:29 pm
View: 17304
Rating: 10           
Comments: 1
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 8
You have posted in this forum: Thu Apr 19, 2007 3:46 pm
View: 27387
Rating: 10           
Comments: Not Commented
Poster: admin
Image: Adanaxis Control Demo
ID: 2
You have posted in this forum: Tue Aug 02, 2005 12:05 pm
View: 13640
Rating: Not Rated
Comments: Not Commented

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