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 • Screenshots  [Slide Show]  
Images captured from the screen   
Sat Apr 14, 2007 5:19 am
Poster: loki_clock
Image: Adanaxis Rendering Demo 0.1.1 
Thu Apr 19, 2007 4:46 pm
Poster: southa
Image: Adanaxis 0.7.0 Screenshot 
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Recent Public Pics
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
A wide angle shot of red versus blue
This is a capture from the 0.7.0 alpha test release, showing a few beam artillery units in action.
Screenshot from the rendering demo, showing solid texturing using slices of a 4D noise function.
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 8
You have posted in this forum: Thu Apr 19, 2007 4:46 pm
View: 54485
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 6
You have posted in this forum: Thu Apr 19, 2007 4:35 pm
View: 33808
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 5
You have posted in this forum: Thu Apr 19, 2007 4:32 pm
View: 14437
Rating: Not Rated
Comments: Not Commented
Poster: admin
Image: Adanaxis Rendering Demo 0.1.1
ID: 4
You have posted in this forum: Wed Aug 02, 2006 3:55 pm
View: 17792
Rating: 8         
Comments: 1

Highest Rated Pictures
A wide angle shot of red versus blue
This is the first screenshot from the tesseract trainer, showing point-textured faces and rotation planes.
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
Screenshot from the rendering demo, showing solid texturing using slices of a 4D noise function.
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 6
You have posted in this forum: Thu Apr 19, 2007 4:35 pm
View: 33808
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Early tesseract image
ID: 1
You have posted in this forum: Tue Mar 08, 2005 7:29 pm
View: 23057
Rating: 10           
Comments: 1
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 8
You have posted in this forum: Thu Apr 19, 2007 4:46 pm
View: 54485
Rating: 10           
Comments: Not Commented
Poster: admin
Image: Adanaxis Rendering Demo 0.1.1
ID: 4
You have posted in this forum: Wed Aug 02, 2006 3:55 pm
View: 17792
Rating: 8         
Comments: 1

Most Viewed Pictures
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
A wide angle shot of red versus blue
This is the first screenshot from the tesseract trainer, showing point-textured faces and rotation planes.
This is a screenshot from the first version of the Adanaxis Control Demo (0.0.1), using the wireframe renderer.  Despite being a full 4D environment with ten control axes, it is possible to navigate and hit targets.
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 8
You have posted in this forum: Thu Apr 19, 2007 4:46 pm
View: 54485
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 6
You have posted in this forum: Thu Apr 19, 2007 4:35 pm
View: 33808
Rating: 10           
Comments: Not Commented
Poster: southa
Image: Early tesseract image
ID: 1
You have posted in this forum: Tue Mar 08, 2005 7:29 pm
View: 23057
Rating: 10           
Comments: 1
Poster: admin
Image: Adanaxis Control Demo
ID: 2
You have posted in this forum: Tue Aug 02, 2005 1:05 pm
View: 18222
Rating: Not Rated
Comments: Not Commented

Random Pictures
This is a capture from the 0.7.0 alpha test release, showing a few beam artillery units in action.
Screenshot from the rendering demo, showing solid texturing using slices of a 4D noise function.
This is an early solid rendering of an Adanaxis object.  The renderer is using a 4D noise function to calculate colour values for a mesh of 2D textures.  The red and green tinting comes from the hidden axis hinting, showing the position of that part of the object in the hidden axis.  A playable demo using this technique should appear in October 2006.
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 5
You have posted in this forum: Thu Apr 19, 2007 4:32 pm
View: 14437
Rating: Not Rated
Comments: Not Commented
Poster: admin
Image: Adanaxis Rendering Demo 0.1.1
ID: 4
You have posted in this forum: Wed Aug 02, 2006 3:55 pm
View: 17792
Rating: 8         
Comments: 1
Poster: southa
Image: Adanaxis solid rendering
ID: 3
You have posted in this forum: Thu Jul 13, 2006 12:49 pm
View: 10152
Rating: Not Rated
Comments: Not Commented
Poster: southa
Image: Adanaxis 0.7.0 Screenshot
ID: 8
You have posted in this forum: Thu Apr 19, 2007 4:46 pm
View: 54485
Rating: 10           
Comments: Not Commented

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Screenshots
The player had just taken out a beam unit, generating a large explosion and flare.  The contrast of this image has been enhanced to reveal more detail.
Pic Title: Adanaxis 0.7.0 Screenshot
Poster: southa
Posted: Thu Apr 19, 2007 4:46 pm
View: 54484
Rating: 10
Comments: 0

A wide angle shot of red versus blue
Pic Title: Adanaxis 0.7.0 Screenshot
Poster: southa
Posted: Thu Apr 19, 2007 4:35 pm
View: 33807
Rating: 10
Comments: 0

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